Experts say gaming will be the first real use case for blockchain, revamping the industry and making games more immersive than ever. How gaming navigates the remaining hurdles will become a case study for other industries considering mass blockchain adoption. Topic: [D2] Daily Reset Thread [2021-09-13] Category: Gaming The Daily Reset is a daily thread where we discuss the most relevant topics in gaming.
The destiny 2 daily reset is a thread where players can post their progress and other activities.
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Vanguard Modifiers of the Day
- Arc Singe: Arc damage from all sources rises significantly.
- Grenadier: Grenade abilities do much more damage and recharge much more quickly.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
- Legendary Lost Sector: Rotation is unknown; please leave a comment if you know!
- Master Lost Sector: Rotation is unknown at this time; please share in the comments if you know!
- Shields: Arc & Solar, Champions: Overload Captain & Barrier Servitor
- Weapon: Apostate Altars of Sorrow (Sniper Rifle)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Ammo Finder for Sniper Rifles @ Ada-1: Increases your chances of finding ammo when using a Sniper Rifle.
- Blessing of Rasputin @ Ada-1: Collecting a Warmind Cell doubles your odds of creating a Warmind Cell with your next last blow with a Seraph weapon.
- Banshee-44 Freehand Grip: Improves accuracy and ready speed while shooting from the hip.
- Increases magazine with Backup Mag @ Banshee-44.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Dusklight Shard & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Carbine of the Seventh Seraph||Auto Rifle (Primary)||Smallbore / Extended Barrel||Armor-Piercing Rounds / Alloy Magazine||Detector of Threats||Changing the Target|
|Officer Revolver, Seventh Seraph||Hand Cannon (primary)||Hammer-Forged Rifling / Fluted Barrel||Flared Magwell / Consistent Rounds||Detector of Threats||Osmosis|
|Bad Omens||a powerful rocket launcher||Confined Launch / Volatile Launch||Implosion Rounds / Alloy Casing||Sights in a Flash||Quickdraw|
|Wishbringer||Shotgun of Energy||Full Choke / Corkscrew Rifling||Light Mag / Consistent Rounds||Pulse oximeter||The First Shot|
|Truthteller||Launcher for Energy Grenades||Countermass / Confined Launch||Spike Grenades / Proximity Grenades||Holster with Automatic Loading||Quickdraw|
|Interdict Memory||Launcher for Heavy Grenades||Hard Launch / Limited Launch||Alloy Casing / Proximity Grenades||Holster with Automatic Loading||Elemental Capacitor is a kind of capacitor that stores energy.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Baryon Bough)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 1 Legendary Shards)
Osiris Trials Promoter, Saint-14
|Orbs of Literature||In Trials of Osiris, beat opponents with grenade last strikes as a fireteam.||5 Grenade||XP+|
|Standard Six-Shot||In Trials of Osiris, beat opponents with Hand Cannon final strikes as a fireteam.||Cannon with 20 Hands||XP+|
|Blundertrust||In Trials of Osiris, defeat opponents with Shotgun last blows as a fireteam.||15 Sniper||XP+|
|Charges that are connected||In Trials of Osiris, beat opponents with Arc weapon final blows as a fireteam.||Weapon with 20 arcs||XP+|
House of Light, Splicer Servitor
|Arrow of the Splicer||Bows are used to defeat targets. Override fighters and Guardians who have been vanquished are valued more.||30 Bow||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Deletion in Large Numbers||Defeat opponents quickly in Override.||Five combatants were quickly defeated.||XP+|
|Overwrite: Enthusiasts||Vex Fanatics must be defeated. Those in Override have a higher value.||30 Vex Enthusiasts||XP+|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||Grenade 20||XP+|
|Weaponry of Elegance||With any Sword, defeat foes in strikes.||10 Sword||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Calculations in Cold Temperatures||In strikes, defeat fighters who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
Crucible, Lord Shaxx
|Shine Brightly||Make your Super come to life.||2 Supers||XP+|
|Flames That Have Frozen||Defeat opponents that have been frozen by Stasis, or use Stasis damage from any source to defeat them.||10 Stasis||XP+|
|Concerning the Mark||Final strikes that are precise are used to defeat opponents.||3 Accuracy||XP+|
|In the Sweet Spot||Capture zones in Control.||3 Zones||XP+|
Gambit, The Drifter
|Blockade||In Gambit, send a small, medium, and big Blocker.||1 pair of small blockers, 1 pair of medium blockers, and 1 pair of large blockers||XP+|
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Falling Apart||Defeat the Fallen in the continent of Europa.||25 Fallen||XP+|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP+|
|Right on the Money||In Europa Lost Sectors, beat opponents with precise finishing strikes with a Sidearm.||Sidearm: 25||XP+|
|Defender of the Golden Age||In the Eventide Ruins, defeat opponents.||Fifty combatants||XP+|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get extra advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Submachine Guns||Submachine guns should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Submachine Gun No. 100||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Sword||Swords may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||100 Sword||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Defender of the Moon||On the Moon, there are no public events. The greatest progress is made by heroic public occurrences.||6 public gatherings||5 Helium Filaments & XP+|
|Deathdealer who hasn’t been harmed||Destroy opponents in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||5 Helium Filaments & XP+|
|Disintegration of the Spray Pattern||Rapidly defeat opponents in groups of two or more using a Fusion Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|Finishing Ritualistic||To beat Hive on the Moon, use finishers.||7th Place Finisher||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||1 Phantasmal Fragment & XP+|
|Orbweaver||In Nightmare Hunts, you may create Orbs of Power.||ten power orbs||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Reduce the Herd’s Size||On the Tangled Shore, defeat your foes.||50 foes have been vanquished.||Etheric Spiral No. 5|
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||Etheric Spiral No. 5|
|Scavenging on the Beach||On the Tangled Shore, gather Etheric Spirals.||5 resources have been collected||Etheric Spiral No. 5|
|On the Verge of Losing It||On the Tangled Shore, visit the Lost Sector Shipyard AWO-43, which is located near the Jetsam of Saturn.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Generator||In the EDZ, make Power Orbs.||10 Orbs have been created.||10 Dusklight Shard & XP+|
|Deadeye||In the EDZ, get precise kills.||10 EDZ kills with pinpoint accuracy||10 Dusklight Shard & XP+|
|Department of Public Works||Complete the EDZ’s public events. The greatest progress is made by heroic public occurrences.||6 public events have been completed.||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|Grace’s perspective||Fallen must be defeated anyplace in the Cosmodrome. They may be found in a variety of places, including The Steppes and Mothyards.||20 Fallen||Spinmetal Leaves & XP+|
|Practice on a specific goal||Using precise damage, defeat fighters inside the Cosmodrome.||20 Accuracy||Spinmetal Leaves & XP+|
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Super Fantastic||While on Nessus, defeat many foes with a single Super.||3 kills in a row||10 Microphasic Datalattice & XP+|
|Electrified||On Nessus, get Arc kills.||30 kills in the Arc||10 Microphasic Datalattice & XP+|
|Sol Sure||On Nessus, get Solar kills.||Solar kills 30 people.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] [2021-05-13] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises significantly. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemies have greater health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Arc Singe: Arc damage from all sources rises significantly. Grenadier: Grenade abilities do much more damage and recharge much more quickly. …
[D2] [2021-04-13] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee abilities do more damage and recharge faster in a brawler…
[D2] [2021-01-13] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Bunker E15, drops Chest Master Lost Sector (PL 1280): Europa, the Concealed Void, dumps Arms…
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-09-13]”
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