Papers Please Endings Guide – All Endings, How to Unlock

Want to know how to unlock all of the different endings in Papers Please? Look no further. Here you will find the names, requirements, and tips on how to unlock each of the different endings in the game, where to find them, and what happens. TIP: If you are trying to figure out how to unlock the last ending in Papers Please, the last ending is unlocked if you collect all the ZME coins, get all of the good endings, and avoid getting fired. If you want more specific information, keep reading to find out how to get each of the different endings.

2015 has been a big year for indie games, with a particularly noteworthy point-and-click title Papers Please emerging from the crowd. In the past few months, its sombre themes of paranoia and moral decision-making have made it one of the most compelling independent games in recent memory, and we’ve been thoroughly enjoying the ride. Our first couple of playthroughs were enough to unlock a good number of the game’s endings, but we quickly realized there was more to the story than met the eye. We’ve been on the lookout for any new endings ever since, and we’re pleased to report that we’ve just found a few—good job, us!

In Papers Please, you play an immigration inspector in a fictional communist country. Your job is to approve or reject people that want to enter the country (by checking their “papers”, of course). The goal is to make sure that people who wish to enter the country have the proper documentation to prove their identity and their right to enter. As you play, you witness various events that help you understand the larger political and economic situation of the country you are in charge of, and the moral dilemmas you face will challenge your sense of right and wrong.

In this Papers Please Endings Guide, we will tell you how to unlock all the endings in Papers, Please. Papers, Please is a unique game in which you play as an immigration inspector and must check all immigrants who cross the border of the communist state of Arstotzka. As an immigration officer, you have to control the flow of people from Colechia to the Arstotzkan side of Grestin. There are a lot of endings in the game, and this Papers Please Endings Guide will help you unlock them all.

Final Exam Guide – Papers Please

Check out our Papers Please end guide to see how to unlock all the endings of Papers Please. How do you unlock all the endings of the game Papers Please? In the game Papers, Please a total of 20 endings can be unlocked. Each goal requires a different mindset and different conditions to achieve it. Some endings in the game are random and may or may not occur depending on how you play, so it’s best to play through to unlock all the endings. To see how many endings you have unlocked in the game, look at the white dots that appear on the tag selection screen. Termination no. 1 To achieve this goal, the inspector must go into debt at the end of the day with a negative balance. This surgery can be performed any day from the 1st to the 31st. Termination #2 This ending begins with all of the inspector’s family members dying because he did not provide them with food, heat, or medicine. This can happen between day 4 and 31. End #3 To open this, the inspector, as Mr. Vonel, the M.O.I. investigator, must be the 12. Day goes to the booth and asks for the order from the EZIC star, gives him the EZIC documents given earlier by Korman Drex and the EZIC messenger. The notice can be opened on day 12, but the documents will be delivered to the inspector on days 8, 9 and 10. End 4 This ending lasts more than 4 days. From 11. At the end of the day, a stranger brings the inspector 1,000 credits. You have two choices: Take the money or burn it. If the money is burned, the person returns on the 12th day with 2,000 credits. If the inspector decides to keep the money during one of these two days, the bribe will be reported and all your savings will be lost on the 13th day. seized on the day after the examination. On day 14, the EZIC will try to intervene in the investigation to help you, but if you don’t let an agent in, the inspector will be arrested at the beginning of day 15, releasing this lock. The ending begins on day 15, but the events leading up to it begin on day 11. word-image-5271 End no. 5 This ending is released when the inspector shoots a random passerby with a sniper rifle. The sniper rifle opens on day 23, so this ending can be opened on day 23. End #6 This ending is released when the inspector shoots a random passerby with a stun gun. The stun gun is unlocked on day 16, so this ending can be unlocked from day 16. End #7 This ending is released when the inspector shoots the guard with a sniper rifle. The sniper rifle opens on day 23, so this ending can be opened on day 23. End #8 This ending begins when the inspector shoots the guard with a stun gun. The stun gun is unlocked on day 16, so this ending can be unlocked from day 16. End #9 This ending begins when the inspector shoots the man in red with a sniper rifle while the EZIC is trying to distract on Day 23. End 10 This ending begins when the detective shoots the man in red with a stun gun while the EZIC tries to kill the 23rd man. The day of the sabotage. suffix no. 11 The M.O.A. inspector regularly visits the stand for inspection on day 10, 20 and 30. When he discovers unofficial hangings on the wall during his visits, he writes a note to the inspector and leaves for the day. The next time he returns and finds another unofficial item on the wall, he activates this ending. End #12 That ending begins when a detective Shae Pirsovska on the 25th. Daytime arrests. The end doesn’t come until the 26th. Day when an M.O.A. guard visits the inspector and arrests him early in the day. You will learn of this request on day 20, when you will be given the name Shae Pirsovska and instructed to let her in. word-image-5272 End #13 An assessor must complete less than four EZIC tasks to graduate. The 31st. During the day, an attack takes place in which the inspector must shoot the bottom attacker and allow another attacker to blow up the wall. Wait until the next day and the inspector will be arrested for violating the rules of the border police. Make sure you shoot the bottom attacker, because if you leave him alive, he will be instantly dead if he throws a grenade into the cabin. That end will be the 31st. Day unlocked. End #14 The examiner must complete at least four EZIC tasks to earn this certification. The 31st. During the day, a messenger from the EZIC arrives and tells the inspector not to shoot during the attack. If the inspector still shoots the attackers and the wall remains intact, the end is set for the next day. suffix no. 15 The examiner must complete at least four EZIC tasks to earn this certification. The 31st. During the day, a messenger from the EZIC arrives and tells the inspector not to shoot during the attack. However, when the inspector shoots one of the attackers and the wall explodes, the end is triggered. End #16 This ending occurs when the inspector manages to escape to Obristan, either alone or with a family member. suffix no. 17 To activate this ending, wait for the Day 31 attack and shoot both attackers. After that, the inspector is not allowed to escape to Obristan. The examiner must also perform at least one to three EZIC tasks. After the attack, the inspector gets involved in the investigation with the EZIC, and the end begins. suffix no. 18 This ending comes when the inspector manages to escape with his family members alive to Obristan. The inspector must have illegally taken a sufficient number of Obrian passports from the new arrivals. If everyone is still alive and the niece is adopted, the inspector needs six passes and 15 credits to reach this end. End #19 The inspector must perform at least four EZIC tasks to trigger this termination. During the attack on the 31st. The day the inspector can’t shoot and let the attackers blow up the wall. This will lead to such a conclusion. End #20 The final end requires the inspector to deny all EZIK orders within 31 days. During the attack, he must kill both attackers and not escape to Obristan. The next day’s investigation solves Hi and this ending works. This ends our guide to the end of Papers Please. If you have anything to add to this guide, please do so in the comment box below.Papers, Please is an excellent indie game that has been winning many awards since its release. The game puts you in the role of an immigration inspector in the fictional dystopian country of Arstotzka. As a border officer, you are tasked with enforcing the country’s many immigration laws. In order to advance in your career, you must process as many people as possible at the end of each day. However, in order to be successful, you must never lose sight of your duties to the state and the people. Here’s our handy guide to all the available endings and how to unlock them.. Read more about papers, please ezic good or bad and let us know what you think.

Frequently Asked Questions

How many endings are there in papers please?

In last week’s “Papers, Please” DLC “A Perfect Fit”, we got to see a few possible endings for our favorite immigration officer, and boy were they far from happy and cute. In fact, they were downright depressing. It’s hard to believe that every single one of these emotional roller coasters comes from the same developer who gave us the cute-sy and upbeat “Papers, Please: The Short Film”. Papers Please is a challenging and thought-provoking game that puts you in the shoes of an immigration inspector in the fictional country of Arstotzka. You have to decide who to let into the country and who to turn away at the border. While it can be easy to understand the concept of the game, figuring out how to unlock the “best” ending is a bit trickier.

How do you get the good ending in papers please?

Papers Please is a unique and eye-opening game where the point is to deny people the right to immigrate. You play as an immigration officer in the fictional country of Arstotzka. Your job is to ensure only those with the proper documentation are allowed to enter. (If you find yourself empathizing with the immigrants, it is recommended you turn down the volume during the in-game radio reports.) It is often a very challenging game, but you should find the good ending to be attainable, but not without a little help. Papers, Please is a very interesting game, when you first start the game you really aren’t sure what you are getting yourself into. But after you play it for a while you get a very good feel for the game, and you really start to understand the deep meaning that is Papers, Please. Papers Please is a very simple game, to begin, you are at your post and you get your first paper, and your goal is to inspect all the documents and decide if they are valid or invalid, if they are valid you stamp them and let them pass into the next stage, if they are invalid you need to return them to the person and they will be forced to leave. If you stamp too many invalid documents, you lose. So simple

How do you get the end of 20 papers please?

Papers Please is a very interesting game, which is rated 85% on Metacritic and is the winner of the Reader’s Choice award at the 2013 IGF. The game is about immigrating into a fictional country called Arstotzka, which is besieged by poverty, and the player assumes the role of a border security guard, who checks people’s documents. The game starts simple, but as you progress, more and more challenges are introduced, which makes the game more difficult. The ending is quite unique, and it has a great impact on the game. When players start this game, they will be asked to decide the fate of Arstotzka and its people. Depending on the decisions you make, the game can end in one of five ways. To get the best ending, play as a good inspector. You can get the worst ending if you are a corrupt inspector. You can get the neutral ending if you are neither good nor bad.

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