Now, you may think that a game about slime is going to be really, really kiddie. However, Rise of the Slime is aimed at a slightly older audience. The game has a slightly anime feel to it, with cute anime-looking characters, so it’s really not too bad. The gameplay is pretty unique, and like a lot of other indie games, this one actually has a bit of a story. You play as a little slime who is trying to save its little slimeball friends from the evil evil monsters.
All games start out with humble beginnings. Whether it’s a small indie start up or an ambitious AAA title, they all start out exactly the same: A programmer gets an idea, and spends countless hours of work to actualize that concept into a playable product. It’s the little guy who usually gets the shaft, though; big corporations don’t want to create games that could be considered “cheap” or “unoriginal”. We’ve all seen the blockbuster titles slide past the small developer, leaving them with no more than a place in the credits.
As usual, the rise of the slime is a very entertaining and challenging game. It has a lot of new features that will keep you entertained for a long time. It also has a lot of new challenges that will keep you playing for hours on end. If you liked the first one, you will love this one. To find out more, you should read this review. It tells you everything you need to know, so you can decide for yourself. This review will tell you about the features, and what other people think about the game. After reading this review, you should know a lot more about this game, and you can then make a decision.
Slimes have been around since the dawn of roleplaying games. Slimes are a simple form of orb and are generally underpowered, easy to defeat, and generally more of a nuisance than a formidable foe (aside from the evil metal slimes in the Dragon Quest series). So when I heard that a little blue slime was going to play the role of a hero in an RPG called Rise of the Slime, my interest was piqued. I was ready to dive in, hoping this Switch game would have some meat on its feet instead of feeling like something slimy stuck to my adventuring feet after playing it. Rise of the Slime draws you in from the start with its charming graphics and charming hero, the blue slime. The presentation of the game is also unique in that you see everything from a two-dimensional perspective, like a puppet show. The characters are on sticks and aren’t really animated, even if you don’t count the movements. The enemies look like the ones I used to draw on paper and then stick on popsicle sticks so my kids could make fights or similar stories with them. It’s bizarre to say the least, and it fits well with the in-depth deck-building this game offers. The game is a roguelike by nature, and while that may put some players off, I can say that it is well thought out and helps to mitigate some of the usual drawbacks of the genre. When you start the game, you’ll have a basic set of attack and defense cards in your deck, consisting mainly of wooden swords and shields, to get you started on your adventures. The normal campaign actually revolves around surviving a long series of rooms, many of which hold surprises. You can also choose between a predetermined campaign path and a random coin path, which offers more replayability. There’s even a continuous shooting mode you can select if you just want to brag about surviving. As soon as you enter the room, many options are available to you. Rooms with treasures, rooms with skills, portal rooms and combat rooms are just some of the main encounters you will encounter. As for the battles, this is where the game excels with its depth, combining active turn-based mechanics with basic deck building/use. You have typical action points per turn, where you can move 2 spaces sideways with a movement card, and then turn in a certain direction. You then use your card hand to perform actions such as melee attacks, ranged weapons such as daggers or lightning spells, and potential death zone cards that create pools of fire or acid on the ground to deal permanent damage during combat. In a typical roguelike game, it’s kill or be killed. There is no escape, so you must eventually defeat the enemies you encounter or be defeated yourself. But not all roguelikes are characterized by the way your snail dies. After death, you can leave the game completely or return to the last checkpoint. There are advantages in both cases. Once you complete the course, the rewards are counted and you can spend the coins you collected on the next course, as well as any new rewards on the map. The continuation of the race will allow you to rethink your strategy and approach the upcoming fields differently. I was going from one action to another when death struck. As the game progresses, new cards are revealed that can be obtained by defeating enemies, finding treasure chests, and other means. Generally speaking, you’re asked to choose one of three cards, which essentially allows you to more deeply customize your turn and deck-building strategy, and I really appreciated that the game gave me several options rather than forcing me to choose one card. The new cards you unlock and add to your deck also complicate your strategy. Some cards can give you negative effects in exchange for a powerful hit on opponents. You can take a surprising amount of risks and rewards by moving from room to room. Plus, the addition of equally adorable floating pets adds depth. Each of these pets can be equipped early in the game and have unique abilities that will encourage you to build your deck with their support in mind. This is another level of strategy that is well appreciated. Finally, there are also mutations in the form of passive skills in the campaign and in the levels of the game. As in games like Slay the Spire, these mutations persist throughout the game, and I found myself in the company of a variety of negative and positive mutations. Cards and pets can also be upgraded during the race, reducing negative effects and increasing combat or buff abilities. To do this, you must spend the coins you earn by defeating enemies and opening treasure chests. But coin accumulation is another strategic aspect to consider. I found myself planning runs just to collect coins and start a new run with better buffs and upgrades to see how far I could get. Suffice it to say that Rise of the Slime contains loose but in-depth deck-building game mechanics that offer many choices on death and early turns. The game options make for a faster overall play time, but I found the pacing to be reasonable for such a casual game. On the Switch, the game allows for both touchscreen and Joy-Con interaction, and I found both equally engaging and effortless, with no real frustration. There are a few quick functions when you tap certain places on the screen to show things like the draw stack or acquired mutations that the Joy-Con can’t reach as quickly, but they’re useful little triggers at best. While the game doesn’t shy away from using special effects when activating cards and such, I would have liked to see a little more life in the character cards. While I appreciate the simple aesthetic of the drawn cards, it leads to a lifeless feeling when you play the game for an extended period of time. However, it should be noted that Rise of the Slime was designed, developed and artistically produced by a developer, Maris Bunkowski. The game he released is exactly the kind of game that works so well on the Nintendo Switch platform: it offers an accessible, highly replayable, and engaging game that has the ability to stay on people’s consoles for a long time.
Rise of the Slime Revue
- Graphics – 6.5/10
- Sound – 6/10
- Playability – 8/10
- Long-term attractiveness – 8.5/10
7.5/10 Closing thoughts: READ MORE Rise of the Slime is a very own deck building roguelike game. Robust game mechanics with the right mix of randomness and skill, and a high replay value, make this game a perfect travel companion. The graphics are charming but a bit lifeless, but the game is accessible thanks to the use of touch controls and Joy-Con controls. With a competitive price of $14.99, if you’re a fan of games like Slay the Spire, Rise of the Slime will be in good company in your library. Alex has been playing games since the release of Nintendo. He has turned his passion into his profession and has been working in game development for just over ten years now. He is currently a creative director at a studio.
How do you load…
The remake of the classic flash game Slime Volleyball is easy to learn, but hard to master. In Slime Volleyball you play a slime that wants to play volleyball, but the problem is that you’re a slime – which means you’re goo! So, you have to figure out how to play volleyball without your slime buddies accidentally knocking you over.. Read more about backspace bouken and let us know what you think.
iris and the giant reviewancient enemy reviewbackspace boukendungeontop spellsword cards reviewarcanbreakmicrotown,People also search for,Privacy settings,How Search works,ambition of the slimes,iris and the giant review,ancient enemy review,backspace bouken,dungeontop spellsword cards review,arcanbreak,microtown,mortal shell review