With Stellaris, every day is a new discovery. The more you play, the more you learn about things you didn’t already know. There are many ways to mix and match the game components that suit you best. A few changes here and a few good decisions there, and you get some insane bonuses in the game and completely change the way you play. One of these aspects is the difficulty of Stellaris. This guide will tell you everything you need to know about the difficulty levels in Stellaris.
What are the difficulty levels in Stellaris?
Each difficulty level now offers new challenges for your game. But that’s not the point. As the difficulty increases, the bonuses for AI kingdoms increase. The bonuses in this game may seem very insignificant, but once you start playing, you will find that these bonuses really add value to your game. But that’s not all: The higher the difficulty, the greater the endgame crisis.
The game also has a variable difficulty level. This allows players to start at difficulty level 0 and gradually work their way up to the set level. This seems ideal at first glance, but players sometimes feel like the game is too easy or too difficult.
Therefore, it is recommended that you make a manual selection. We’ve listed all the difficulty levels below, from the easiest to the hardest, as well as the bonuses that come with each difficulty level:
|Difficulty||AI bonuses||Bonus space creature||Player bonuses|
|Kadett||–||–||+50% of workstation resources|
|–||–||+50% more marine skills|
|Signs||–||+30% weapon damage||–|
|–||+30% more packaging||–|
|Captain||+25% Funds for workplaces and railway stations||+35% weapon damage||–|
|+15% Ship’s power||+35% Housing||–|
|-10% Ship services||+35% armor||–|
|-10% Starbase shipyard costs||+35% Shields||–|
|-25% discount on removal expenses|
|Commodore||+50% of workstation resources||+40% more weapon damage||–|
|+30% Marine capacities||+40% more wrap||–|
|-20% Maintenance of vessels||+40% more armor||–|
|-20% of the cost of the starbase shipyard||+40% Shields||–|
|-50% discount on moving expenses|
|Admiral||+75% Workshop and station equipment||+45% weapon damage||–|
|+45% Marine potential||+45% more packaging||–|
|-30% Ship services||+45% armor||–|
|-30% of the cost of the starbase shipyard|
|-75% Relocation costs||+45% Shields||–|
|Grand Admiral||+100% of workstation resources||+50% weapon damage||–|
|+60% Marine capacities||+50% more wrap||–|
|-40% Ship services||+50% armor||–|
|-40% of the cost of the starbase shipyard||+50% more shields||–|
|-100% Moving expenses|
That was it for our article on the difficulty of Stellaris. If you want to know how your vast empire fluctuates, check out our article on Stellaris: How to increase and decrease the spread of the realm.
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