With each new trilogy, developer Atelier Gust throws in a different spin and introduces a new synthesis system. Atelier Games is of course famous for its alchemy. A very important part of the game, which you must master. For the mystery trilogy, they took a whole new approach. And while the game tries to explain everything, I feel like it doesn’t do that very well.
That’s why I decided to put together a concise guide with everything you need to know. Sophie’s Studio Synthesis Handbook: The alchemist of the mysterious book is here. Now I’m going to tell you everything you need to know about the Phiris Workshop: The Alchemist and the Mysterious Journey. Instructions for the studio’s other games will be added at a later date. So, here we go!
I assume this isn’t the first Atelier game you’ve played, so you know the basics. Alchemy is easy enough when you’re in front of the cauldron, but to get the most out of it, you need to know more.
I use the blue bomb as an example. This is the bomb on the Firis recipe list.
The level next to the blue bomb is the level of alchemy Firis must synthesize. If the level is lower, you can’t make the item at all, which is indicated by a – for the recipe in the list. For completeness, you can see it in the list of recipes:
- o Firis can make an object and has all the necessary ingredients.
- This means you don’t have the materials you need.
- This means that you first prepare one of the main ingredients.
- – So Phiris’s chemistry level is too low.
The Firis workshop can also see which catalyst works well to make this product, but more on that later.
You can also see the specifications of the item you want. For example, what is the base price if you want to sell it, what category does it belong to (bombs), and who can equip the Blue Bomb.
If you click further, you can also check the materials you need and this will show you the effects it will bring.
While in Sophie’s studio every object had a primary colour, this is missing in Phiris’ studio. But in the effects mentioned, you can really see what it’s all about. In this case: The damage from fire, of which there are three levels, and it is blue.
It’s time to try Fusion for yourself, because if you like this part of the game, I can promise you’ll spend a lot of time trying to get a better score. The synthesis itself is divided into four parts:
- Material choice
- Catalyst selection
- Effects of material placement
- Transfer of characteristics
Let’s look at the material selection and use this blue bomb as an example.
All materials to be used for the synthesis are classified by category. If the material to be added is in parentheses, you can add any material in that category. If you z. For example, if you want to add an ingredient from the fuel category, you have several options. The same applies to (gunpowder) and (neutralizer). If the material is not in parentheses, you should use that specific material and not the material in the category it belongs to, for example. B. Blue steelstone.
When selecting materials for synthesis, remember that you can filter or sort the materials used by clicking on the submenu. You can sort by quality, score, size, parts and more. You can also filter on a specific property, item or category.
Each material has a component that indicates the strength of the material. This allows a greater effect to be achieved by filling the alchemical component of the product loader, but also the size and color of the material, which affect the effect that can be achieved.
Let me explain with our example.
The blue bomb has an alchemical charge. It’s on the right side of the screen and shows the smear, which is 40 (with 30 already filled in, like my pointer to the blue steelstone).
I need two Blue Steel Stones. The value of the parts is 30 euros each, but I chose the part with the largest size or footprint, if you want to call it that. Adding the first stone brings my gauge to 30, adding the second stone brings my gauge to 60 as well. Since the maximum value of each level of assessment is 40, the first level and the second level fill 20 of 40.
The next one is (gunpowder). The component with the highest value is the red can stone, but if you look at the left side, the main effect I want to fill is fire damage, and that’s blue. It would be wise to choose the blue material. You can’t sort by color, but you can see where the blue materials are at the grid border. The first is wheat flour, which has a component value of only 25. That’s still enough to fill the second level of my meter and 5 of the 40 on the third level.
(fuel) is as follows. Sweet Shoot with a component value of 40 is blue, but the next blue material is Zettel with a value of only 10. But it’s a good size, so I’ll try it. It fills the 10-15 counter with 40.
The next one is (neutralizing). And at Atelier Phiris, it’s very interesting. We are used to red, blue, green and yellow neutralizers, but Firis offers a rainbow neutralizer that you can use as well. And it has different colors, this one has red, green and blue (note, not all rainbow neutralizers have that many colors).
Mine also has a component value of 60, so I’ll stick with that since my neutral blues have a much lower component value. He adds 60 to the alchemical component’s charge counter, fills level three, and puts 35 of 40 at level four.
The use of catalysts is a new feature of Atelier Firis. Catalysts are materials that change the way a synthesis is carried out. Some you can find in nature, others you can make yourself. You can’t use all catalysts in all syntheses, but using one can make a difference. You can change the number of spaces for your circles or add bonus lines.
The catalyst effect is shown on the right. Catalytic synthesis without catalyst also had an effect when all plates in the line were filled with material and all lines were filled. The quality is increased by 10%. The size of the object you assemble is increased by 1, and you can add 1 additional property.
White lines can be overlaid with any color, but colored lines are specific. These catalysts also provide special effects, such as. B. this shard of corrugated stone. Make sure the quality is +10, you can pass 1 extra trait and a +1 blue level effect. I need to cover the white lines with any color and the blue lines with blue. Try for our Blow Bomb!
Effects influenced by placement of material
Now it’s time to put our materials on the plate. But first, let’s look at the percentages at the top of the screen during the overview. You will see all the colors and percentages next to it. I have now placed the first bluestone with three circles. The percentage next to the blue is 9%. The game determines percentages by taking 3 turns at power 2, so 3^2, which gives 3*3=9%.
In other words, if I place another blue material, the cost of component 30 increases by 9%, so instead of adding 30 to the unit, I get 32. The unit increases by one level and effects below it replenish their points. If the color of the effect matches the circles, I get 1.5 points filled with blue, like. B. Fire Damage M. Other color effects are padded with 0.5 point. But if I fill the whole blue line, I get 1 extra point in blue effects! So my fire damage is now filled with 2.5 points.
Since the second block of blue sample had 2 circles, the array now has 5 circles, so the percentage of blue increases to 5^2=25%. Now on the color wheat with a component value of 25, that gives me now 25 +(25% of 25)= 31. This means my meter also goes to an extra level, increasing blue effects by 1.5 points and yellow and red effects by 0.5 points.
With the placement of the grain on the plate, I now have 9 circles, all blue. So the percentage is 81%. At these percentages it is interesting to put materials with a high component value on the board. So we use the Rainbow 60 Neutralizer! He adds 60 +(81% of 60) =108 to the unit. This raises my calibration bar by 3 levels! The blue effects get 4.5 points and the others 1.5 points.
Since it is a rainbow neutralizer, it also increases the amount of red and green, 4^2=16% each. But since I don’t have any other colored materials, it doesn’t really matter yet. Importantly, my blue percentage is now 169%.
Let’s put Sweet Shoot in with a component value of 40, which instead adds 40+(169% of 40)=107 to the unit. This increases the display by another 2 levels, meaning all my blue and red effects are filled to the max. Where there was no description, there are now blue flames, red super sharpness and yellow burns. The yellow is not yet full. I’ll see if I can do it.
My last one, Zettel, only has 10 components, but at 225% (15 blue circles) it has enough to add another level to the unit. My yellow element is now full as well. And if I cover all the lines, my quality goes from 50 to 60.
I know this can be hard to understand if you are reading this now. I would like to say this: Open your own game, find the recipe you want to use (it’s already unlocked for you) and follow the instructions with your own calculations and percentages. Write it down for your recipe sometime and you’ll see it makes sense.
Sometimes you are not satisfied with one of the materials you have chosen. If you click on the L-shoulder, you can easily go back to your materials and choose another material in a better size or color.
If your panel is not large enough, I have found that the placement of overlapping circles of the same color does not matter, the % value at the top remains the same. However, if you place them on a different color, the original color is reduced in percentage, as if the circles never existed. Your meter level remains the same.
I chose the Rainbow Neutralizer as an example to show you that Firis has colorful materials. And because the value of the parts was high. However, since I had no other red or green materials, these percentages were dropped. Still, it’s nice to see items with more colors, not just neutrals.
Transfer of characteristics
Properties are hidden powers in objects. You can have those that improve the properties of an object and those that add new properties to an object. Did you notice that my fan only has one function? I didn’t look at the properties they might have when choosing materials, I just focused on maximizing the effects.
The explosion of a bomb can be synthesized.
Looking at the material used, I see that only this light feature is written in black letters. The rest was grey and unusable. If you zoom in on the light details, you will see more information on the screen below.
The Light Line
You can translate to three, but there are incompatible properties, such as. B. the drug for a bomb. This is where your material is filtered before being submitted to synthesis. If you are looking for a specific property, you can find it by setting the property filter as follows.
You can see below (in powder form) which materials I can choose from and which properties I can filter. However, this means that the value of the parts, the color and the size of the materials are not taken into account.
Filter by properties
Where can I get prescriptions?
Ideas for a recipe can come from all sorts of learning activities, from making other things, from interacting with people, etc. These recipes are collected in the Firis recipe book. At first, the recipes are described as ?
Tips for unlocking these recipes are already available. At first, the images in the recipe book will be grayed out. Only after Phiris has made an object for the first time, a small picture appears in the book.
Firis Workshop Directions exist for this recipe?
Firis earns income by completing quests. You can also use them to unlock recipes that are already in the hint phase.
At Firis Atelier you can have furniture made to furnish your Alchemy mobile tent. In addition, some may also offer additional benefits.
Things to do in the Workshop.
Mass fusion is not what it seems. You can’t make multiple ingots at once. No, you can only use bulk iron to make certain products that require a lot of material. But if you succeed, these huge fusion items unlock a part of the game you weren’t in before.
Koei Tecmo’s website mentions that it’s possible to create objects that change field by themselves and take you to a world you’ve never seen before. The following photos can be seen on the website.
Firis Workshop Guide Ice and snow cover this field as far as the eye can see. Further progress will be hamperedIt is said that the artificial sun, created by mass fusion, can melt anything. When used in the field, the ice melts.Firis Workshop Guide Once the ice melts, you can take a new path that no one has taken before. Mass fusion is a new form of fusion that enriches your journey.
It sounds intriguing, but I have to say that only one element of mass fusion is on my recipe list, and that is the propulsion furnace. For this you need (among other things) 30 ores, which is a pretty big shopping list! But once that’s done, you can move on to the plumbing and get the story going. Then another mass fusion element like the artificial sun is added.
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