Review – Super Magbot (PC)

Super Magbot is a fairly basic robot toy that you can build with LEGO bricks. The robot’s movement can be controlled via an accompanying remote control. It’s intended to teach children the basics of computer programming, and is designed to work both on the PC and on a smartphone or tablet. It’s a fun toy that’s great for kids who are interested in computers, but it’s not really something that’s going to replace a computer in the home.

Super Magbot is a 2D platformer game in which you play a robot whose body is controlled by a magnetic field. The game starts with you in a seemingly abandoned facility with a power core that can be used to power up your magnetic suit. The only problem is that you have no idea where to go next. Thus, you must use the power core to solve puzzles that will allow you to move on. The controls are simple and the game has a very cute visual style, but the game is difficult and it has a story that is not very well done.

A good story begins with a promise. Super Magbot is a promise.  A great story, however, is a promise fulfilled.  Super Magbot is a great story.  Super Magbot is a game.  Super Magbot is a review.  Super Magbot is a story.  Super Magbot is a promise fulfilled.. Read more about monster sanctuary pc review and let us know what you think.The variety and consistency of UK publisher Team17 is truly impressive, from favourites like Overcooked and Golf With Your Friends to more obscure indie titles like Narita Boy and the critically acclaimed Blasphemous. Team 17 has already done everything. So why not go one step further and release a Super Magbot game based on level puzzles and reflexes?

If this doesn’t remind you of Super Meat Boy, you clearly haven’t played Super Meat Boy.

For those unfamiliar with Super Magbot, imagine a game very similar in concept to Super Meat Boy. The world building is very similar, and all levels are based on strict timings and precise reflexes. While Super Meat Boy is very loose in its movements and reflexes are mostly limited to jumping at the right moment, Super Magbot is more like Celeste in some ways. Magnets are weird, and using magnets to do everything in a platform game is also weird.

The levels start out quite easy, but then become much more difficult.

For those who have never played Celeste or need a refresher, the goal is to pass a section with a limited number of jumps. In Super Magbot, the same rule applies, but instead of jumps, it’s about the number of times each magnet can be used. Just like in real life, your magnet has two sides: one negative and one positive. Each plane has different magnetic parts, where opposites (negative-positive) attract and opposites (negative-negative) repel each other. It’s used to launch itself.

Pull to one magnet, then to the other.

The levels, like in any game, get progressively harder as time passes. Since each magnet can be used several times in the air, it is very useful that the magnetic parts are separated. There’s nothing worse than spending five minutes trying to figure out where to put a magnet when it’s obvious (I’m looking at you, portal). There are also collectibles in many levels, so you’ll have to distract yourself a bit or find other ways to get them. This also improves the overall replayability of the game.

It’s still early, but it’s starting to bother me.

Super Magbot has a pretty energetic soundtrack that will have you moving at high speed to complete all the levels. The music is not quite appropriate for the different levels, but it fits the pace of the game itself. The opposite is true of the graphical style, which fits in well with the overall design of the levels and the many biomes you visit during your journey. But sometimes the level design doesn’t match the pace of the game. For example, in the first world, there are wooden beams on which it looks like the character needs to land, as if to prepare to use the magnets again, only to fall into a hole.

From start to finish, Super Magboy is great fun, and for those who didn’t enjoy the disappointing gameplay of Super Meat Boy Forever, this game comes much closer to the style you’re looking for. With tons of levels and a reasonable learning curve, Super Magboy is the perfect game to play and play. Hopefully the game will be a success and be released on other consoles, because I’m sure there are a lot of Meat Boy fans out there who would kill for an interesting clone like this.

The different zones and biomes in Super Magbot are varied and extensive. Some background elements are highlighted as if they were in the foreground, but it doesn’t detract much from the overall fun. Super Magbot is intuitive, thorough and fluid. The biggest problem with this game is that the controls seem too weak for the amount of input required in each section.
The music in Super Magbot fits the pace of the game, but not quite the different areas. Super Magbot is a lot of fun, a great game to play. It works well on PC, but would be more at home on home consoles.
Final decision: 8.0

The game Super Magboy is already available on Nintendo Switch and PC.

Verified by PC.

A copy of the Super Magbot book was provided by the publisher.


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The story of the Magbot is kinda sad. He was the first robot to be created on Earth, and he had such a great imagination that he went around starting wars and causing trouble. After being arrested many times, he was sent to live on a prison planet.. Read more about team 17 steam and let us know what you think.

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